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The orcs of Belkzen congregate in tribes, which is the extent to which they are organized into any semblance of order. These tribes may be comprised of more than just orcs and often include slaves or even fully accepted members of other races including giants, ettins and ogres. An unstable hierarchy and constant warfare maintain the balance of power between the tribes, and alliances and feuds rarely last long. Many tribes commission battle menageries (cages full of monsters to be loosed on the battlefield) and siege engines when engaged in frequent warfare with other tribes. [1] The names selected for these tribes are designed to frighten those who find themselves across the battlefield from the them.

Prominent Tribes[]

Black Sun
Blood Trail
Broken Spine
This tribe is ruled by Chief Kroghut. Their standard is an orc skull with a spine surrounding it from 6 o'clock, to 4 o'clock[2].
Cleft Head
Orcs of the Cleft Head tribe are well known for being cowards, waiting for the other tribes to engage in battle then picking off stragglers. They also have the reputation of being the easiest tribe to scare off the battlefield[3]. The tribe is lead by a particularly fat orc named K’zaard the Drover [4].
Defiled Corpse
Considered crazy by the other orc tribes, Defiled Corpse orcs are among the more dangerous inhabitants of Belkzen.[1]
Empty Hand
Lead by Grask Uldeth, the Empty Hand tribe currently control the fortress of Urgir and are the de facto ruling tribe of Belkzen.[5].
Gutspear
Haskodar
Lead by Tulluk Clovenface[6], the Haskodar orcs share rule of Blisterwell with the One Eye tribe[7].
Murdered Child
The leader of the Murdered Child clan is Hundrux Half-Man, the only half-orc tribal chief. They control the fortress of Wyvernsting[8] and The Dirt Sea[9].
One Eye
The One Eye tribe, along with the Haskodar clan, rule Blisterwell[10].
Skull Eater
Steel Eaters
The Steel Eaters are a group of mad, 'tribeless' orc engineers and weapon-smiths who remain neutral, allowing them to sell siege engines to all of the tribes. These twisted scientists control The Foundry and no tribe will risk their rage[11].
Twisted Nail
Wingripper

References[]

  1. 1.0 1.1 Richard Pett. (2008). The Storm Breaks (Pathfinder's Journal). A History of Ashes, p. 77. Paizo Publishing, LLC. ISBN 978-1-60125-093-3
  2. James L. Sutter. (2008). A Friend in Need (Pathfinder's Journal). Skeletons of Scarwall, p. 74. Paizo Publishing, LLC. ISBN 978-1-60125-099-5
  3. Richard Pett. (2008). The Storm Breaks (Pathfinder's Journal). A History of Ashes, p. 75. Paizo Publishing, LLC. ISBN 978-1-60125-093-3
  4. Richard Pett. (2008). The Storm Breaks (Pathfinder's Journal). A History of Ashes, p. 76. Paizo Publishing, LLC. ISBN 978-1-60125-093-3
  5. James L. Sutter. (2008). A Friend in Need (Pathfinder's Journal). Skeletons of Scarwall, p. 75. Paizo Publishing, LLC. ISBN 978-1-60125-099-5
  6. James L. Sutter. (2008). A Friend in Need (Pathfinder's Journal). Skeletons of Scarwall, p. 75. Paizo Publishing, LLC. ISBN 978-1-60125-099-5
  7. James L. Sutter. (2008). The Hold of Belkzen. Skeletons of Scarwall, p. 59. Paizo Publishing, LLC. ISBN 978-1-60125-099-5
  8. James L. Sutter. (2008). The Hold of Belkzen. Skeletons of Scarwall, p. 63. Paizo Publishing, LLC. ISBN 978-1-60125-099-5
  9. James L. Sutter. (2008). The Hold of Belkzen. Skeletons of Scarwall, p. 59. Paizo Publishing, LLC. ISBN 978-1-60125-099-5
  10. James L. Sutter. (2008). The Hold of Belkzen. Skeletons of Scarwall, p. 59. Paizo Publishing, LLC. ISBN 978-1-60125-099-5
  11. James L. Sutter. (2008). The Hold of Belkzen. Skeletons of Scarwall, p. 61. Paizo Publishing, LLC. ISBN 978-1-60125-099-5
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