Mimic | |
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(Creature) | |
Type | Aberration (shapechanger) |
CR | 4 |
Environment | Underground |
Alignment | |
Source: SRD |
Appearance[]
A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.[1]
Ecology[]
Mimics are asexual, and reproduce via spores. When a mimic controls enough food and territory, it undergoes an involuntary internal change called spatter-spawning, laying out a large, thick glue-carpet of spore-rich protoplasm 30 or more feet in diameter. Having marked the walls and floor of a particular cavern or ruin with this stinking graffiti, it departs, never to return. Immature mimics bud out of the whitish glue-carpet, forming multi-hued, chitin-plated plasmoids the size of housecats; immediately ambulatory and capable of camouflage, these miniature mimics feed upon the glue-carpet, each other, and those helpless scavengers attracted by the stench and subsequently trapped by the glue.[2]
A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic closely can detect the ruse. Of course, by this time it is generally far too late.[1]
References[]
- ↑ 1.0 1.1 Wizards of the Coast. (2003). Mimic, d20srd.org.
- ↑ David Eitelbach & Hank Woon. (March 23, 2009). Snagged from the Vault: Dungeon Denizens Revisited, Paizo Blog.