Lastwall | |
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(Nation) | |
Alignment | Lawful good |
Capital | Vigil |
Ruler | Watcher-Lord Ulthun II |
Government | Military Dictatorship |
Lastwall was founded with a single purpose in mind, and that ancient purpose still drives much of life today. The nation was founded to keep watch over the Whispering Tyrant, Tar-Baphon, at the end of the decades-long war known as the Shining Crusade. The Shining Crusade ended with the defeat of Tar-Baphon, but the victorious crusaders could not utterly destroy him. Instead they imprisoned him beneath his cursed capital of Gallowspire. Lastwall was founded after this to ensure that the Whispering Tyrant would never escape his eternal prison.
Government[]
Lastwall is ruled by a single person, the Watcher-Lord. The current Watcher-Lord is Ulthun II, a very young ruler only 19 years of age. Despite his youth, Ulthun II has already proven himself in battle. He is an ambitious leader who wants to secure and expand Lastwall's borders into the territory of its enemies in the Hold of Belkzen. Not only is Ulthun II a capable, talented young leader but he is also an eligible bachelor with suitors swarming his castle in Vigil. Although his position gives Ulthun II absolute power, in practice he rarely exercises this, delegating authority and seeking good advice to help him rule as well as possible.
The absolute power inherent in the position of Watcher-Lord creates the potential for tyranny, but this has never been a big problem in Lastwall. The Watcher-Lord is elected by the Precentors Martial of the War College, who look for purity of heart, clarity of mind, and someone who embodies the crusader ideal. As a result there has never been a Watcher-Lord arrogant enough to try and assume tyrannical control over the country.[1][2]
History[]
Lastwall is a relatively young nation when compared to Osirion or Nex, having only existed for approximately 900 years. It was founded in 3828 AR after the seventy-four-year-long Shining Crusade finally drew to a close. They defeated Tar-Baphon, but not having the power to kill him, instead imprisoning him beneath Gallowspire. The crusaders realized that Tar-Baphon's prison could not be left unguarded, since Tar-Baphon had already cheated death once before. His first defeat was brought about by the god Aroden himself in 896 AR. If even death at the hands of a god could not stop him forever, then leaving his prison unguarded seemed to be inviting trouble. The decision was made to keep a permanent presence in the region. At the start of the Shining Crusade the crusaders had commandeered the Ustalavic town of Vellumis as their base of operations. Now they claimed an entire region as their own, allowing them to keep a permanent watch over Gallowspire and creating the nation of Lastwall.[2][3]
Since its founding, Lastwall has stayed true to its purpose, standing guard against the undead horrors of Ustalav and the savage orcs hordes from the Hold of Belkzen. Both are tenacious foes and require constant vigilance in order to contain them.[2] The orcs in particular have proven particularly troublesome, having pushed back the borders of Lastwall three times since its founding. The current border has held well due to an influx of money and troops from Lastwall's southern border. It is not as heavily fortified as the Sunwall, the first border with the orcs, or even the ramshackle previous border, the Hordeline.[4]
Apart from the near-constant fighting against its stated enemies foreign and domestic, the history of Lastwall has been relatively free of wars or external conflicts. It has remained neutral, refraining from getting involved in international politicking, and attempts to remain true to its founding aim of keeping watch over the Whispering Tyrant. The only other major event in Lastwall's history was its split from its founding nation of Taldor during the Even-Tongued Conquest in 4081 AR. When Cheliax declared it was breaking with Taldor to found its own empire, Lastwall too broke with Taldor. Rather than becoming a part of the Chelaxian empire, it became an independent nation, declaring that it needed to be free of any political infighting to allow it to keep watch over Gallowspire. Cheliax agreed, and while Taldor objected, it did not have the military clout to enforce obedience.[2][3]
Geography[]
Lastwall is a nation marked by both impressive geographical features and regions of danger. It is located on the western shores of Lake Encarthan, the largest fresh water lake in Avistan. Lastwall's largest city, Vellumis, sits on Encarthan's banks. To its north, just across the border with Ustalav, lie the Hungry Mountains. To the south lies the Fangwood, the majority of it lies within neighbouring Nirmathas.[5] Despite these regions of bountiful natural resources, Lastwall is bordered by two incredibly dangerous areas. To the west lie the lands of the Hold of Belkzen, a barren region of dusty plains filled with savage hordes of war-loving orcs. To the north, nestled in the Hungry Mountains, lies the Ustalavic province of Virlych. This desolate region is home to Gallowspire, the prison of Tar-Baphon, and is inhabited only by the restless dead. All saner inhabitants have long since abandoned this desolate land.[2][6]
Settlements[]
Inhabitants[]
The inhabitants of Lastwall are mainly human, but are willing to accept people of any race who are dedicated to their cause. The people of Lastwall are hardy and friendly, especially towards any heroic crusaders who have come to help defend their land, or assist Lastwall's government in maintaining its vigil over Gallowspire. Lately, fewer of these brave individuals have been emigrating, instead heading north to Mendev to hold back the ever-encroaching horrors of the Worldwound. This lack of new recruits to Lastwall's cause is a matter of much concern amongst its government and residents. Some fear that if there is no influx of new blood, Lastwall will eventually fall to the orc hordes that lie across its western border.[2]
Inhabitants
References[]
- ↑ Erik Mona & Jason Bulmahn. (2008). Gazetteer, p. 38. Paizo Publishing, LLC. ISBN 978-1-60125-077-3
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Erik Mona et al. (2008). Campaign Setting, p. 90-91. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ 3.0 3.1 Erik Mona et al. (2008). Campaign Setting, p. 201-203. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ James L. Sutter. (2008). The Hold of Belkzen. Skeletons of Scarwall, p. 61. Paizo Publishing, LLC. ISBN 978-1-60125-099-5
- ↑ Erik Mona et al. (2008). Campaign Setting, p. Poster Map. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ Erik Mona et al. (2008). Campaign Setting, p. 142. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
v - e - dNations of Avistan |
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Absalom • Andoran • Brevoy • Cheliax • Druma • Galt • Hermea • Hold of Belkzen • Irrisen • Isger • Kyonin • Lastwall • Lands of the Linnorm Kings • Mendev • Molthune • Nidal • Nirmathas • Numeria • Qadira • Razmiran • Realm of the Mammoth Lords • The River Kingdoms • Taldor • Ustalav • Varisia • Worldwound |