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Jinkin
Jinkin
(Creature)
Type Fey
CR 1
Environment Any underground
Alignment

Source: Into the Darklands, pg(s). 24

Evil-tempered and mischievous in the extreme, these gremlin, a type of fey delight in tinkering with the magical items of others. Once cursed by them, these items become very unreliable, causing annoyance and harm to the user. They are also known to worship Andirifkhu, demon princess of traps and blades.[1]

Appearance[]

Jinkins look like tiny scaled humanoids that stands around two foot high. As well as their tiny reptilian scales jinkin also have rigid spines protruding from various parts of their body. The face of Jinkin looks horribly humanoid with tattered, large bat like ears, pupil-less orange eyes and a mouth that sports both sharp needle like teeth and a disturbingly manic grim.[2]

Habitat & Ecology[]

Jinkin like many gremlins live in the benighted depths of the Darklands. They make great use of the Darklands naturally dangerous terrain, often trying to hide themselves in small, cramped spaces which give them an advantage over their larger opponents. They also often set traps delighting in trapping their victims beneath huge rockfalls or pushing them into some bottomless chasm. They are loathed by many Darkland creatures but are particularly despised by the dwarves. Part of the reason for the dwarves hatred maybe the jinkin's unique ability to curse magic items making them perform wildly different functions at the worst possible moment resulting in havoc, which the jinkins find hilarious.[3]

Abilites[]

Sneak Attack
Being creatures of stealth the attack of a jinkin does more damage when an opponent has no idea its coming.
Tinkering
A group of jinkins can work a curse a magical item given enough time. This curse either weakens the item and makes it unreliable or gives it some strange new drawback.[3]

References[]

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