Pathfinder Wiki
Type Humanoid
CR 1/2
Environment temperate hills

Source: Pathfinder Bestiary, pg(s). 175

Hobgoblins are a goblinoid race of raiders and pillagers, taking what they need with steel and fire from more advanced cultures before vanishing back into the wilds, slaves and plunder in tow. Highly militaristic, hobgoblins are brutal warriors.


A hobgoblin is nearly the same height as a human. Their round, hairless heads sit atop wide, thick necks, and their long, tattered ears flank a pair of savage orange eyes. Their dull, gray-green skin is coarse and largely devoid of hair. Their short, powerful legs coupled with their long, muscular arms grants the hobgoblin vague similarities with that of a brutish ape.[1]


More so than any other goblinoid race, hobgoblins combine a keen intellect with a warlike spirit. Though strictly militant, hobgoblins can be remarkably clever in matters of engineering and alchemy, though these skills are always directed towards the battlefield. [2] Paradoxically, though organized and confident during war, an individual hobgoblin tends to be paranoid and deceitful in nature. This aggression is honed through years of training in childhood (lasting up to 4 years) and is used to determine who is fit for military service. Due to the hierarchical nature of hobgoblin society, soldiers are inevitably higher on the social ladder than those rejected. Those regarded unfit are given mundane professions, a fairly humiliating fate for a young hobgoblin.[3]

Relations with other races[]

Hobgoblins universally despise elves and (by extension) magic, but dwarf slaves are well sought after for their engineering and mining skills. Other goblinoids are seen as either an embarrassment or useful tools, depending on the situation. Regardless of the neighboring race however, relations will inevitably be shaky, if not outright hostile. War is often declared upon other races for no other reason than to gain slaves, as slavery is a vital part of hobgoblin society. Hobgoblins never trade with outsiders and tend to be resistant to suggestions of alliances.[4]