Hanspur | |
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(Deity) | |
Titles | The Water Rat |
Alignment | Chaotic neutral |
Portfolio | Rivers River Travel |
Worshipers | clerics, druids, rangers |
Cleric Alignments | |
Domains | Chaos, Death, Travel, Water |
Favored Weapon | trident |
Hanspur is a minor god of the waterways worshipped primarily in the River Kingdoms. Hanspur is the god of the watery domains of the Sellen River and considers himself lord of all who travel his domain. As a travel god his shrine always lies just outside the town gates. Despite this he is still payed at least lip service by the peoples of the River kingdom as he smites those who displease him by sinking their boats and flooding their lands. He is depicted in art as a bearded man with spiky, reed-like hair.[1] His symbol is a rat either walking on water or stood on a flooding piece of driftwood. Legends claim he was a priest of Gozreh who was drowned by a traveling companion then raised by Gozreh as a guardian of the waterways. [2]
Hanspur is considered to be a forbidden God and his worshipped is banned in many nations because of one of his faiths rituals. His worshippers travel with a lone companion and then one night drown them in the Sellen river, their gods domain. The legends of Hanspur's beginning may explain why Hanspur demands observance of this morbid ritual. [1]
His canon includes the Six River Freedoms, and homilies about life on the river. He considers dams that completely block a river to be unnatural.
Worshipers of Hanspur don't have many formal temples, instead favoring shrines built on driftwood, and released downriver on small rafts, carried downstream on a wayward and unplanned path. There is one "magnificent" (basically a bunch of rafts tied together) shrine to Hanspur, on the northern shore of the Kallas Lake between the River Kingdoms and Kyonin. There is no formal garb for his priests, who dress in simple river clothing such as short-legged pants, ponchos, and sandals. They are transient bordering on vagrant, moving from village to village, bartering and trading with information, magic, and mail. They also hire themselves out as guides.[3]
References[]
- ↑ 1.0 1.1 Erik Mona et al. (2008). Campaign Setting, p. 127. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ Sean K Reynolds. (2008). Gods and Magic, p. 46. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- ↑ Elaine Cunningham, Steve Kenson, China Miéville, and Chris Pramas. (2010). Guide to the River Kingdoms, p. 9. Paizo Publishing, LLC. ISBN 978-1-60125-203-6
Deities of the Pathfinder Chronicles campaign setting |
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Core deities |
Abadar • Asmodeus • Calistria • Cayden Cailean • Desna • Erastil • Gorum • Gozreh • Iomedae • Irori • Lamashtu • Nethys • Norgorber • Pharasma • Rovagug • Sarenrae • Shelyn • Torag • Urgathoa • Zon-Kuthon |
Other deities |
Achaekek • Alseta • Angradd • Apsu • Aroden • Azathoth • Besmara • Bolka • Brigh • Camazotz • Chaldira Zuzaristan • Chamidu • Dahak • Dranngvit • Droskar • Fandarra • Findeladlara • Folgrit • Ghlaunder • Groetus • Grundinnar • Gyronna • Hadregash • Haggakal • Hanspur • Ketephys • Kols • Kurgess • Lissala • Magrim • Milani • Minderhal • Naderi • Nivi Rhombodazzle • Peacock Spirit • Sivanah • Suyuddha • Thamir • Thremyr • Trudd • Urazra • Venkelvore • Ydersius • Yuelral • Zarongel • Zogmugot • Zursvaater • Zyphus |
Other powers |
Ancestral Spirits • Archdevils • Demon lords • Empyreal lords • Four Horsemen • Great Old Ones • Infernal dukes • Malebranche • Whore queens |