Escadar is located on the Isle of Erran off the north coast of the Isle of Kortos and houses a city-sized military outpost, acting as one of Absalom's primary bases of naval operations. It houses most of Absalom's military ships. Originally founded on the site of old Azlanti ruinsas a shipyard and warehouse to aid Absalom against naval blockades, the town quickly grew as workers and naval officers moved to Erran. Beyond its continuing function as a reserve navy for times of siege, the fair-sized military base operates throughout the Inner Sea and as far south as the Obari Ocean in constant efforts to hamper piracy in the region. Escadar's governing body, the Lesser Council (consisting of retired ship captains and young relatives of members of the Absalom Grand Council), has also been known to grant letters of marque to civilian ships committed to fighting piracy in the waters around the Isle of Kortos itself.
Due to its role as a home of sailors and soldiers, the town hosts numerous gambling dens, drinking holes, fighting rings, and drug houses. These dens of inquity are freely tolerated as long as they pay heavy taxes to fund additional city services and submit to inspection by any officer at any time.
Escadar is the only terrestrial city with an embassy of the Low Azlanti, housed in the House of the Cresting Wave, locally known as Wet-House. The gillmen offer information on the sea, meet with officals from the Low Council and Absalom, train the hippocampus trainers who train the Sea Cavalry, and (it is rumored) travel through an underground river to the ocean. The gillmen are often seen worshipping at the abandoned Azlanti ruins at the town's center, or partaking in Escadar's many warrens of vice.