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<noinclude>{{Realworld}}</noinclude>{{Book
 
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{{Book
 
|title = ''City of Golden Death''
 
|title = ''City of Golden Death''
|image = [[Image:City of Golden Death.jpg|250px|City of Golden Death]]<br /><small>Temporary Artwork</small>
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|image = [[Image:City of Golden Death.jpg|250px|City of Golden Death]]
 
|website = http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderModules/v5748btpy88w7
 
|website = http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderModules/v5748btpy88w7
 
|author = [[Joshua J. Frost]]
 
|author = [[Joshua J. Frost]]
 
|publisher = [[Paizo Publishing]]
 
|publisher = [[Paizo Publishing]]
 
|price = Print: $13.99
 
|price = Print: $13.99
|expected = March 2010
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|released = April 2010
 
|type = Adventure
 
|type = Adventure
 
|binding = Paperback
 
|binding = Paperback
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|precedes = ''[[From Shore to Sea]]''
 
|precedes = ''[[From Shore to Sea]]''
 
}}
 
}}
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{{Announced}}
 
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{{Quote
Designed specifically for the new [[Pathfinder Roleplaying Game]] rules, '''''City of Golden Death''''' spotlights exciting new rules updates and character abilities, making it an ideal introductory adventure for Pathfinder RPG players. ''City of Golden Death'' is the final installment of the [[Price of Immortality]] campaign arc that includes the [[Pathfinder Modules]] ''[[Crypt of the Everflame (module)|Crypt of the Everflame]]'' and ''[[Masks of the Living God]]'', but is fully playable as a standalone adventure.
 
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|<h3>''The Price of Greed''</h3>
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''In the center of [[Lake Encarthan]] looms the dreaded [[Isle of Terror]], accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king [[Tar-Baphon]] has lain sealed for centuries. Now masked cultists have opened the golden city of [[Xin-Grafar]] to claim the wealth of the legendary city for the [[Razmir|Living God Razmir]]. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?''}}
   
 
==Adventure Overview==
 
==Adventure Overview==
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|level = 5th
 
|level = 5th
 
|series = [[Price of Immortality]]
 
|series = [[Price of Immortality]]
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| location = [[Isle of Terror]]<br />[[Xin-Grafar]]
}}The chase is on to stop the cult of the [[Razmir|Living God Razmir]] from plundering a fabled city made from priceless treasure, a place full of untold wealth and lurking danger. The heroes must race through the city to stop the vile cultists from stealing its heart, the fabled jewel of everlasting gold, whose riches would allow them to spread their filthy religion throughout the region and beyond.
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}}The chase is on to stop the cult of the Living God Razmir from plundering a fabled city made from priceless treasure, a place full of untold wealth and lurking danger. The heroes must race through the city to stop the vile cultists from stealing its heart, the fabled jewel of everlasting gold, whose riches would allow them to spread their filthy religion throughout the region and beyond.
 
{{Pathfinder Modules}}
 
{{Pathfinder Modules}}
 
[[Category:Works by Joshua J. Frost]]
 
[[Category:Works by Joshua J. Frost]]
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[[Category:2010 sourcebooks]]
 
[[Category:2010 sourcebooks]]
 
[[Category:Sourcebooks]]
 
[[Category:Sourcebooks]]
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[[Category:PFRPG sourcebooks]]

Latest revision as of 13:29, 17 April 2010

City of Golden Death
City of Golden Death
Publisher's Product Page
(Book)
Author(s) Joshua J. Frost
Publisher Paizo Publishing
Price Print: $13.99
Released April 2010
Type Adventure
Binding Paperback
Pages 32 pages
ISBN ISBN 978-1-60125-225-8
Series Pathfinder Modules
Price of Immortality 3 of 3
Follows Realm of the Fellnight Queen
Precedes From Shore to Sea
Artwork from City of Golden Death


The Price of Greed

In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?


Adventure Overview[]

Level 5th
Location(s) Isle of Terror
Xin-Grafar
Series Price of Immortality

The chase is on to stop the cult of the Living God Razmir from plundering a fabled city made from priceless treasure, a place full of untold wealth and lurking danger. The heroes must race through the city to stop the vile cultists from stealing its heart, the fabled jewel of everlasting gold, whose riches would allow them to spread their filthy religion throughout the region and beyond.